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“In the game, we’re all strangers, and we’re dealing with the situation, so that’s what we were doing as actors,” Dafoe said.ĭafoe noted that unlike movies (and some video games that rely heavily on facial motion capture for cutscenes), “Twelve Minutes” didn’t need to sync voice-overs, which gave him, Ridley and McAvoy more room to play with the script. He pointed out that in the game, the husband and wife have no idea who his character the intruder even is, so the isolation the actors experienced while making “Twelve Minutes” was oddly in keeping with the theme. But we’re listening to each other, and we’re on Zoom,” Willem Dafoe said. “We’re all kind of in the same boat, and we bounce off each other (but) we weren’t in the same room. Unlike most games, the voiceover work happened in isolation because Annapurna Interactive was following strict coronavirus guidelines and Dafoe said he didn’t interact with Ridley and McAvoy as much as he’d have liked to under normal circumstances. “Twelve Minutes” didn’t have the lead actors do motion-capture work. These are very good actors and I enjoyed working with them.”ĭespite the insanely talented cast of actors, Dafoe admitted the game is kind of an experimental project and said, “Basically, I’m going in blind, but I got a good feeling.” And James, I didn’t know personally, but I know his work. “I had worked with Daisy before on ‘Murder on the Orient Express.’ I thought she was wildly, really talented and she’s real sweet and smart and fun. “I know Daisy Ridley and James McAvoy were already committed to it and they’re both very good actors, and I enjoy working with them,” Dafoe said. Willem Dafoe said he agreed to sign on in part because of the game’s stellar cast - he was eager to work with “Star Wars” starlet Daisy Ridley, in particular. It seemed like it was a thoughtful, interesting approach just how it was structured,” Dafoe told TheWrap in a video call, adding, “The mind of the game was interesting to me.”
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The player’s job is to run through the scenario enough times to break out of the loop and solve the crime. Taking a page from Harold Ramis’ “Groundhog Day,” the game’s director Luis Antonio structured “Twelve Minutes” around a time loop that repeats in - you guessed it - 12-minute intervals.
![willem dafoe 12 minutes willem dafoe 12 minutes](https://assets.rockpapershotgun.com/images/2020/08/12-minutes.jpg)
“Twelve Minutes” is about a man (voiced by James McAvoy) who’s sitting down for a nice dinner at home with his wife (played by Daisy Ridley) when an intruder (Dafoe) bursts in, accuses the wife of murdering someone, then beats the man to death. 19 and has a stacked cast - including “Spider-Man” fan favorite Willem Dafoe, who said he’s excited to see how the innovative game turns out. A new thriller video game from indie studio Annapurna Interactive called “ Twelve Minutes” comes out Aug.